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    This project is a part of “Fundamentals of shape” assignment, given us in the coding class in KABK, where we should think of aspects of shapes and forms, that are interesting to us, and preferably that can be found in nature, research on it and visualise it by using coding. This time we were asked to use 3d Java-script canvas, created by Jochem van de Spek, create ten 3D models and 3D print them.